Hi Jorge,
I think there may be a mistranslation with the word ‘elevation’ and possibly ‘deformed’ (Nothing looks deformed in that image to me.)
Say more about your problem to help us understand.
Good day, Astrotronic! Thank you to respond to my question.I’m new on this software, this project I’m trying to make nice but I’m thinking the render, did not came out the way I was intention. The wall are white stucco, in order to fix it, I had tried Normals also use Project UV’s maps. I do not know what I can do to fix the rendering and make the texture to be smooth and nice.
Ah, I see. Yes, that is some strange shadowing.
The wall on the right is using the stucco material? If so, the long vertical stripes does seem like it could be a UV issue.
If you view the UVs in the Static Mesh viewer, do they look ok? (Sensible and organized layout vs opposed to overlapping/chaotic UV islands)
The shadowing might be a different issue - but as far as getting the stucco texture to display consistently, you may have some luck using a World-Aligned Texture. (Less dependent on having a good UV map)
Are things split up into different meshes, or is that all 1 single static mesh? Verifying the lighting/shadowing with that material on a simple cube would be something to check.
Just a heads up that I’ll be away until next Tuesday (11th), happy to dig deeper after I return.
Thank you for your input. I will try using the World-Aligned Texture. I will post again, and wait for your input next week.
Really appreciate.
