I’m trying to export an animated lion from maya to Unreal as an alembic file but it get completly deformed and with weird offset between the body and the claws… until I put the “animation sequence” in the “Anim to play”.
It won’t be such an issue if I didn’t have to bind the mane’s groom to the skeletal mesh !
Second issue, UE4 doesn’t recognize the UV map (model is perfectly unwrapped), I get this error when I try to bind the groom to the skeletal mesh : “Binding asset could not be built. The target skeletal mesh could be missing UVs.”
Everything fits perfeclty inside Maya (and 3ds Max too), I don’t get it.
Thank you in advance for your help !