Hi,
I’m new here and try my first steps with the unreal engine. In the past I worked with Unity, but I want to understand and know also the UE.
I’m trying to create a simulation game like Anno, Farthest Frontiert, etc. (For sure 1 or 2 magnitures smaller) this will not a commercial game it will be just a hobby project.
I tried many tutorials and did some protoyping and I think I could image how I can create the game from a technical POV, the only missing point is the world itself.
Sure I can create a static mesh or a landscape to create different maps and where you can place your buildings and so on. But This map should be at least slightly deformable, so that if I place a building, the map will slightly change to avoid nasty clipping problems.
Is there an “easy” way in UE 5 to do it, should I go with landscape and can I cange the vertices positions via blueprints or at least via code? Or should I go with dynamic or procedural meshes. What whould be the best way?
For the first step if the mesh is fine enough I think it is enough to “just” change the posistions of vertcies, I don’t need to subdivide the mesh and create new vertices. For sure this needs to be possible via runtime.
Any advice would be appreciate and thanks for your time.
Best
Lobo