i am trying to make a object move along a spline while being deformed by it.
like a shark swiming
or let it be a flying worm or something like that…
i found how to make a spline and a spline mesh…
and i suspect that a “event beginplay” could be a triger to start the thing happening…
but after that i am currently still overhelmed, and it would be a great help if anybody could give me a hand on this.
i have no idea which nodes i have to put together… how to set the speed… and if i would like to make it loop…
looking forward to any kind of help.
thankyou very much and greetings!!
ps: like this,… but in unreal editor
ps: yes, im a total beginner… after doing the first imports of objects and making my first materials to arange the first couple of scenes, i guess i now need to start understanding blueprints.
im handy with all kinds of programs and 3d apps and do all that for quite a while now,… but UE is all new, and i have no real practical scripting experience