I’ve been working on creating a laser with collision checks, getting pretty close to how I want it to work.
My next step would be to have an object that is able to deflect that laser, and have the laser beam continue with the deflected angle accounted for. This is where I’m not really sure how this could be implemented, as I am still learning UE4.
If anyone has any insight or where I should look to learn about this, or something similar, that would be awesome.
A couple questions I can think of right away;
-Would I need to create a new beam from the deflection point?
-Or can one beam be “bounced” around? Spline be used to dynamically change when objects intersect/deflect?
-Can collision detection still be present with newly deflected beams?
Appreciate any tips or advice! Cheers