Defining variables for Blueprint classes from Python

Hi, I have placed actors of my own defined Blueprint.

I have a dict with data for each and I want to set those for the actors.
(A dict of lists, containing like 10 lists, each list contains one data for each actor)

A map variable would be the solution I guess.
How can I do that? I am new to Unreal scripting from Python.

I have created a widget, I would like to call that Python script using a button on that widget.

Also, in case I manage to solve that, how would I be able to read these properties back to Python? :slight_smile:

Thanks in advance!