hey turns out there is a way to do it via unreal engine instead of c++
so you make a new structure in unreal, new blueprint>Blueprints>Structure— then give it a name like “OMGdisWorks”
then inside your new structure “OMGdisWorks” you define your variables and make sure the name of each variable coincides with the top rows names of each column in excel.
remember the page they tell you to c++ it, use there example.xslm there
https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/index.html
for my first test structure to use the csv the above file makes, i had to name the variables 0,1,2. you ll see what i mean.
so once youve created your csv, you can import it, once the window pops up select the structure “OMGdisWorks”
and there ya go… hope it works man.