Hi,
- I have implemented a function in a blueprint interface in a uclass and able to return a float value through blueprint.
- Then I defined a used defined structure which return that type of tarray and able to build the project.
- Function is like this :
TArray AShapeFileIntegrator::readShapeFileDataFromShpFile_Implementation() - Though the project was build in the output folder I was able to see the log error.
Cannot expose property to blueprints in a struct that is not a BlueprintType. Vertex2.m_x
LogCompile: Error: Type ‘TArray’ is not supported by blueprint. ShapeObject2.m_vertex - And since the project was build I was going to open the u project and it gives this error. And when I recompiled manually also this prompt is there and unable to open the uproject.
- What can I do for this. Also I tried on switching the unreal version option also.