Defined C++ Event in Game Instance Subsystem Not Showing in Blueprint

I have a game instance sub-system defined in C++. I’ve added a dynamic multicast delegate to my code.
I have both the
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams
and
UPROPERTY(BlueprintAssignable, Category = “Events”)
macros. The code compiles.

I have added events in other c++ classes and they show up in the editor. I’m not seeing the events for my subsystem when I get the object in my blueprint.

Am I missing something? Is this possible for game instance sub-systems?