I’m trying to put all the replicated attributes (like player health, name, etc) to a custom player state class and I have two questions!
- Is this good practice? I believe it is since the player state is replicated?
- How can I tell UE to use my custom player state class? I’ve read (and saw screenshots) that you define it in the same place you define game mode and other classes, when you press the little arrow to display the custom fields. I don’t have this little arrow… Is there an other place to define the class that should be used?
I’m using UE 4.7.3