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Define Human Studios is looking for a Lead Level Designer and Gameplay Programmer!

Ever wanted to work on an ambitious, multiplayer FPS with some of the most talented individuals on the planet? Not only that, but on a game that’s already in Pre Alpha, is well-funded, and has an established, positive community? Still not sure? Did I mention that our studio is located in Miami, Florida and run by a couple of regular dudes who promote a fun and relaxed atmosphere and welcome flexible work schedules?

If you’re nodding “yes” to all of the above, please read on!

Who we are

  • A very small team still in startup mode but in for massive growth in 2017
  • Talented individuals hailing from “AAA” studios such as Crytek, Epic Games, and Ubisoft Montreal
  • Passionate gamers who listen to the community and are receptive of any and all feedback
  • Fresh thinkers who are not afraid to challenge typical gameplay ideologies or mechanics
  • Understanding individuals who know that our greatest assets are those who work beside us
  • Serious developers who are constantly learning, evolving, and pushing ourselves

Our current project

Islands of Nyne: Battle Royale is an online, competitive, first-person shooter inspired by works such as Battle Royale and The Hunger Games. Handpicked by a mysterious alien race and taken to a distant homeworld, 100 players must fight each other to the death in 1 of 3 ever-shrinking arenas. Drop in, find a weapon, and stay alive… for only 1 can emerge victorious. The rest must die!

Website: islandsofnyne.com

Greenlit on Steam with great stats (climbed to rank #13 before getting greenlit):
https://steamcommunity.com/sharedfiles/filedetails/?id=683436995

Successful Kickstarter:
https://www.kickstarter.com/projects/569820437/ion/description

Featured on many game news sites from all over the world:
http://www.define-human.com/press

Current testing phase: Pre-Alpha (extremely positive feedback)

Steam Early Access release date: TBA 2017

Who we’re looking for

Important Notes:

  • You can work remotely! However, preference will be given to candidates who are interested in our all-expenses-paid 3 month Miami Incubator program. Basically, we will fly you over and pay for your living expenses for 3 months while you work locally out of our HQ (in addition to your compensation). You must have a passport and live in a VWP (Visa Waiver Program) country to be considered for this program. More details will be provided if you’re considered for one of the positions below.

  • These are 35hr/week paid contract positions. We pay competitively by the hour and are not looking for part time applicants at the moment.

  • **Please send your resumes, portfolios, questions, and inquiries over to info@islandsofnyne.com. **

  • You must be able to speak and write fluently in English.


Sr. Gameplay Programmer

Responsibilities

  • Directly adds exciting content for the player to enjoy, combining elements such as logic, animations, visual and audio effects, user interface and dialog.
  • Develops systems for the game that serve to bring the vision of the artists and designers to life
  • Develops cutting-edge and high-performing C++ code
  • Oversees the planning, design, and implementation of all features developed by the team
  • Anticipates, identifies and articulates problem areas and develops preventative solutions
  • Participates in higher level planning with project management and Creative Directors
  • Able to work with less experienced members of the team

Required Qualifications

  • At least 1 year of previous leadership experience
  • At least 5 years programming with C++
  • At least 2 years programming with Unreal Engine 4 specifically
  • Shipped at least 1 game title as Gameplay Programmer preferably a AAA title.
  • Experience working with Blueprints Visual Scripting
  • Strong understanding of common data structures and algorithmic solutions
  • Proficient knowledge of software design practices including modular architecture, event-driven architecture, software design patterns and object-oriented design
  • Ability to write clean, readable, portable, reliable, and optimized code
  • Ability to work with internal and externally developed code
  • Excellent verbal and written communication skills
  • Excellent organizational and problem solving skills
  • Excellent decision making capabilities
  • Demonstrates knowledge of good software programming practices
  • A strong passion for video games
  • As a gameplay programmer, we look for people who also have a great sense of design and an attention to detail
  • You have a fast and stable internet connection and high performance PC.

Desired Qualifications

  • Knowledge of SVN Tortoise version control
  • The ideal candidate has at least 1 year of technical experience in the video game industry
  • Experience integrating game audio libraries such as FMOD, Wwise, Miles
  • Experience with networking and network optimization
  • Willing to be a generalist when necessary, tackling general, editor, engine, builds or misc. tool tasks

Gameplay Programmer

Responsibilities

  • Creates and implements gameplay systems and features
  • Writes, maintains and reviews technical designs based on the requirements of designers and leads
  • Debugs and improves gameplay infrastructure, tools and processes
  • Maintains high code quality standards throughout the development cycle
  • Works with designers and leads to implement new gameplay features

Required Qualifications

  • At least 3 years of programming with C++
  • At least 1 year programming with Unreal Engine 4 specifically
  • Experience working with Blueprints Visual Scripting
  • Experience in object-oriented design and implementation
  • Be a generalist when necessary, tackling general, editor, engine, builds or misc. tool tasks
  • Excellent detail-oriented, problem solving skills – must be able to quickly identify issues and resolve them
  • Excellent verbal and written communication skills
  • Excellent decision making capabilities
  • Ability to quickly learn and apply new concepts, principles and solutions
  • You have a fast and stable internet connection and high performance PC.

Desired Qualifications

  • Knowledge of SVN Tortoise version control
  • The ideal candidate has at least 1 year of technical experience in the video game industry
  • Experience integrating game audio libraries such as FMOD, Wwise, Miles
  • Experience with networking and network optimization

Lead Level Designer

Responsibilities

Lead the vision for level design on an “Indie AAA” title.
Ability to create an immersive large scale world by using mapping in all its aspects, sound, lighting, details, etc.

Required Qualifications

Extensive experience using Unreal Engine 4
At least 2 years experience from working in AAA or Indie game development
Experienced making concepts and floor plans that fit the desired game play, theme, and atmosphere
Ability to communicate well with other team members to get the job done fast, efficiently, and at a professional quality
Basic knowledge of graphics-related programming including shaders and textures
Extensive experience designing layouts for First Person Shooters (Competitive Multi-Player)
Strong understanding of architecture, composition, and visual flow
Strong knowledge of current 3D graphics techniques
Familiar with optimization techniques to keep acceptable framerate on a wide range of hardware
Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics
Passion for First Person Shooters with a deep understanding on how level design impacts FPS gameplay and balance
A strong reel with clearly-documented artistic accomplishments
Shipped at least 1 game title as a Level Designer preferably a AAA title.

**Please send your resumes, portfolios, questions, and inquiries over to info@islandsofnyne.com. **

-Rob & Jake

sent a mail :slight_smile:

Still searching for more gameplay programming help. We’re in for a big release April 28th when our Alpha drops!

Sent an email to info@islandsofnyne.com.

– Nicholas

interesting! Still looking for remote ppl?