Is it possible? Can this be used with blueprints too? I’m wanting to avoid C++ for this.
Solution: I have learned this is possible by inheriting the DamageType class blueprint.
Yup thats the correct way (at least i think that)
Is it possible? Can this be used with blueprints too? I’m wanting to avoid C++ for this.
Solution: I have learned this is possible by inheriting the DamageType class blueprint.
Yup thats the correct way (at least i think that)