Define a specific zone to an Actor

Hello Hello,

I work on an exploration game in which one the player can have an impact on the environment, like, create things or destroy things. But I don’t want my player impact the whole game, but just specific zones defined by specific actors.

My blueprint works when there is only one zone, that’s a good start.But if I add a second one, it won’t.Right now, I made it work by tag: Each actor has a tag which defines its nature and its importance for the area.But I won’t use a tag to define each area, would be too rough, I think, maybe not haha.

I tried different kind of answer:

  • Gameplay tag which are very useful, but I can get an array from it.
  • Box Collision, but I only found information when actor are overlapping it.
  • Finally, distance to, and it works but same I can get an array…

If you have any path of answer or maybe a solution, I would appreciate!
Thanks for reading my problems.

Screenshot of my blueprint:

Your question was a little hard to read, try to ask your question in a different way, try using small sentences.

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