Hello Hello,
I work on an exploration game in which one the player can have an impact on the environment, like, create things or destroy things. But I don’t want my player impact the whole game, but just specific zones defined by specific actors.
My blueprint works when there is only one zone, that’s a good start.But if I add a second one, it won’t.Right now, I made it work by tag: Each actor has a tag which defines its nature and its importance for the area.But I won’t use a tag to define each area, would be too rough, I think, maybe not haha.
I tried different kind of answer:
- Gameplay tag which are very useful, but I can get an array from it.
- Box Collision, but I only found information when actor are overlapping it.
- Finally, distance to, and it works but same I can get an array…
If you have any path of answer or maybe a solution, I would appreciate!
Thanks for reading my problems.
Screenshot of my blueprint: