Thanks again for your swift reply to my previous question. On a related note, I recently noticed that deferred decals are working on unlit materials in the mobile preview and on our device but not in feature level ES2 in the editor.
So this brings to mind a few further questions:
Is this intended behaviour?
If so, does this mean we are not getting the performance benefits of having unlit materials and the lit material pipeline is actually in effect on the device (seeing as shader computations must be being done if the deferred decal is modifying something)?
If not, can we expect a change in behaviour down the line?
Regards,
Theo