[DEFERRED] Core Programmer Empty Pages (Veture)

Developed by Veture, a small American studio, Empty Pages is a story-driven horror game now in progress. Within Unreal Engine 5, the game combines dramatic narrative with interactive gameplay and a great feeling of atmosphere.

Empty Pages includes core gameplay elements such as parkour and traversal mechanics, sit-and-survive segments, light puzzle-solving, interactive objects and notes, and scripted horror sequences.

Empty Pages is looking for a Core Programmer who will assist to develop the game’s systems’ foundation. Things like performance running smoothly to gameplay logic being right is top notch important. Currently, this is an deferred role, meaning post-launch success of the project could lead to future pay.

Responsibilities

  • Create and keep up fundamental gameplay systems with C++ and/or Blueprints.
  • Closely work with the director to include story-driven gameplay features.
  • Assist improve performance, eliminate flaws, and perfect gaming mechanics.
  • Collaborate with other team members to bring scenes and elements to life.

Necessities

  • Strong grasp of Unreal Engine 5 (project uses 5.7), particularly C++ and/or Blueprint integration
  • Game architecture, input systems, and save systems should all be well-known to you.
  • Experience with streamlining and fixing in Unreal
  • Good communication abilities and a readiness to work in an indie environment
  • Self-driven and capable of working from home

Extra (but optional) Abilities

  • Knowledge of UI programming, animation blueprints, or AI behavior trees
  • Understanding performance profiling instruments (Unreal Insights, MemReport, etc.)

Our Offers

  • The possibility to help define a major component of a story-driven horror game
  • An adaptable, innovative atmosphere driven by quality and passion
  • Credits in the game and possible future remuneration depending on the success of the project
  • Practical knowledge from a significant indie project using current Unreal Engine workflows

Regarding Veture

Established in 2022, Veture is a small studio that makes its own high-quality work with a focus on creativity, mood, and storytelling. Every project is carefully and purposefully made. In other words, we create games that have an impact.

Ready to Apply?

Send a brief note on your background, your experience with Unreal, and any pertinent work samples or GitHub connections to:

EMAIL: vetureofficial@gmail.com
GAME JOLT: @Veture

So you claim to have a studio but don’t pay and want the people to work for free for you…and only get “credits in the game” that they made for you?

Please go to reddit’s r/INAT with this, your first post, ok?

1 Like

Perhaps we should’ve specified instead of putting unpaid first, “post-launch success of the project could lead to future pay”.

It is still unpaid, even if you tag it now as “deferred”. Also “possible future remuneration depending on the success of the project” means no payment either, as the risk if the game ever gets finished is on the people who would work for you, and even then there is no guarantee that you pay anything.

No one with any skills will work for you under these conditions, so please go to r/INAT with this.

Thanks for the tip! We don’t use Reddit or any types of social media for security reasons, so can you suggest another place until we get funding?