Hi, i know this problem might sound really simple, but it is cringing me! So every time i create a new blueprint class and and a component to be the ROOT, my DefaultSceneRoot (which is a white sphere) doesn’t replace, and i can’t either tag it’s visibility or anything, so every blueprint i create from scratch is doomed to have the sphere in the 0,0,0 position. That just can’t be normal. I know that adding the first component, i.e. a scene component, would theorically replace it and avoid that problem. But no matter what, adding a component doesn’t swap the thing. Any ideas why this might be? Maybe i’m losing something obvious or the latest versions don’t have it fixed or i have to set some preferences or…?
Still haven’t been able to solve it. Maybe someone has a solution and it is simplier than i think. For the moment i can’t even create cool blueprints because they all have the sphere there and it’s not being replaced when i add my first components! It’s so weird…
Snap! I KNEW it was going to be easy haha. Thank you! And for some reason i WAS seeing the sphere of the defaultroot ._. By the way, same happens when i add a Cube Mesh component; every person i’ve seen do it; have a mesh of a cube but no polygons or ‘image’; i mean, it is invisible. I can’t make that either. Only when I use a Box collide but i mean a Cube mesh; why is that? not sure if i explained well. Thanks!
Thanks for sharing this. Any idea of how to resolve this when you have an inherited DefaultSceneRoot? When I drag the component on top of the DefaultSceneRoot, I get the warning that “The root component in this blueprint is inherited and cannot be replaced”.