DefaultPawn not rotating?

Hi, I’m working on a camera for an RTS/Overhead style game. I’m attempting to add a feature where if the player holds alt, they can rotate the camera around the pawn. For some reason the DefaultPawn blueprint class isn’t responding to “Add Controller Pitch/Yaw/Roll Input”.

Here is how I’m doing mouse input:

289217-capture.jpg

I’ve bug-tested this and it IS in fact firing the Add Controller Input node, that specific node is just not doing anything, actor rotation still sits at (0, 0, 0). The axis value is returning a value between 1, -1 based on how fast the mouse is moving. I’m out of ideas so any help would really be appreciated, thanks.