I current use 4.14 version.
I want to load async asset data of blueprint type actor.
So I changed option bDontLoadBlueprintOutsideEditor=false in DefaultEditor.ini file.
I get a message log when I try to package with Android.
I looked for the log location
FLegacyEditorOnlyBlueprintOptions_Impl::Init()
{
UE_LOG(LogBlueprintSupport, Warning, TEXT(“Editor config [EditoronlyBP] settings are DEPRECATED. You’re not explicitly setting any, but they’ve been defaulting to off. If you are relying on this functionality, then please fix it up so your Blueprints don’t break in a future release.”));
}
I changed the option to bDontLoadBlueprintOutsideEditor=true and it did not load asset of blueprint type.
How do I change the options so that the error log disappears? Or Is it ok to ignore the error log?