Default window size when undocking a tab

I know it might sound like a stupid question, but I’m really feeling like I’m wasting a lot of time resizing the Unreal window each time I undock it.

Depending on what I’m working on, I’m often moving windows to my left or right monitor, and I undock a tab from the center main monitor. Each time I do this, the undocked window is like 200px x 800px and is not usable (material instance, blueprint, skeletal mesh preview, etc). I have to resize it. If I dock it back, and undock it again, it’s back to the small size, even if I resized it.

Is there a way to fix this problem?

Hey @woodencase01! I haven’t ever really run into this problem, but maybe the documentation about this specifically will help! :slight_smile:

Thanks for your reply!

Sadly, I couldn’t find the solution of my problem within the provided documentation.

I also searched for the ini files and couldn’t find interesting configurations.

I’ve added a video to show the problem.