Default viewport camera position on start

Hello there!
Does anyone know how to figure out the default position of the viewport whenever I open the level? I want my view to be elsewhere and not in the default location where I am being thrown any time I open up the level.
And I DON’T want to depend on bookmarks.

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maybe use player start where-ever you want to start?

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Hello! I do believe utilizing bookmarks would be the easiest way to accomplish what you ask, is there a particular reason you don’t wanna rely on them?

Alternatively you could use DefaultEditorPerProjectUserSettings.ini and a utility blueprint which runs on startup and applies the settings from the DefaultEditorPerProjectUserSettings.ini

Here is some documentation on how to create blueprints that run on startup https://docs.unrealengine.com/5.0/en-US/running-blueprints-at-unreal-editor-startup/

I hope that helps