I’m not quite sure how to describe the issue, so here’s a picture to help:
All of the sudden, Unreal’s default variables and event dispatchers have become visible in all of my actor’s blueprints. (For example, CustomTimeDilation, and everything in the Rendering, Replication, Actor, and Utilities groups shouldn’t be there.) Why did this happen? I find it rather annoying, as I do not use them in my project, and they’re clogging up my variables tab, making it harder to find the variables I created. Is there an option to turn this off?