Default uncontrolled changelist? (ue+perforce)

I’ve set up perforce, and after more than a week to get it working properly, I still see this:

it looks like unreal is tracking basically the entire engine content instead of simply ignoring it. it’s “uncontrolled” so it doesn’t submit to the server or anything, but still. why is it showing up engine content? can I fix this?

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I have the same exact issue and I’m not sure if this is benign enough to just leave alone

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Precisly my issue. there’s an option to hide that uncontrolled changelist in the editor or project settings, but I’d like to know if that’s an issue or just how it is.

Any progress on this? This thing can be a bit annoying due to console spam on startup, caused by the assets not being under client’s root. Also refreshing the changelist in editor causes a it to freeze up for 4-5 seconds.