it looks like unreal is tracking basically the entire engine content instead of simply ignoring it. it’s “uncontrolled” so it doesn’t submit to the server or anything, but still. why is it showing up engine content? can I fix this?
Precisly my issue. there’s an option to hide that uncontrolled changelist in the editor or project settings, but I’d like to know if that’s an issue or just how it is.
Any progress on this? This thing can be a bit annoying due to console spam on startup, caused by the assets not being under client’s root. Also refreshing the changelist in editor causes a it to freeze up for 4-5 seconds.