Default Touch Interface bug with dedicated server?

I hit a bit of a wall on the project I am working on that after a bunch of debugging I have narrowed down to a single culprit, the default touch interface setup.

I have a relatively simple project that runs with a dedicated server and is intended for iOS/Android. Everything functions fine except that using a touch interface causes both clients to move the same pawn.

I have a simple RCP that is called on the server evey tick sending the values of the forward and right axis’ that I defined. The touch interface uses the Gamepad Left Thumbstick for both move forward and move right which works locally and will move the pawn correctly but all clients will only move that same pawn.

The big catch is that as soon as I clear the default touch interface it all works fine using the keyboard (with it the keyboard keys also only move one pawn). I’m not sure if I’m missing something since there really isn’t much to configure in a default touch interface asset and barring breaking into the source code I don’t see any reason this would not work.

Thanks for any help!

yea same problem. somebody file a bug report to epic