Using the default ACharacter in the third-person template, when remote players join in the session, their movement animations don’t play smoothly at 60 fps. It’s as if they were playing at 24 fps with no interpolation whatsoever.
Why is this? Why does the animation engine not interpolate between frames? Only my character moves smoothly at 60+ fps.
It’s not another window. I’m building the game and connecting remotely with an actual other PC. Try building the third person template and connect another PC, you’ll see what I mean. It’s real bad.