Default Text at Text Box when Tool Tip Text is changed


so I have created a dynamic widget. When constructed, Widget A, adds Widget B as a child. Widget B is a simple TextBox. In the game, you should be able to change the Text of that Text Box. And when you do this, with the “SetToolTipText”-Node, and print that tool tip text, everything works perfect, but when you add Widget B as a child to widget A, there is the Default Text of the TextBox of Widget B, and not the edited.


Tooltip is the hover text. And the text widget has its own text.

Annotation 2020-07-05 100301.jpg

The top bit is what the text block displays, the bottom is the tooltip that shows when you mouse over. Similar to what can be seen on the left.

Thanks, that helped a lot! :):slight_smile: