so I have created a dynamic widget. When constructed, Widget A, adds Widget B as a child. Widget B is a simple TextBox. In the game, you should be able to change the Text of that Text Box. And when you do this, with the “SetToolTipText”-Node, and print that tool tip text, everything works perfect, but when you add Widget B as a child to widget A, there is the Default Text of the TextBox of Widget B, and not the edited.