Default Skeleton in 3ds?

basically it would need some one to create a rig “like” the UT3/UDK rig in max where all the “b_bones” are aligned/rotated like in demo character, the same would go for the Shooter demo character, at this stage i doubt very much that Epic will supply this as i don’t think that they use max/biped anymore but i could be wrong looking at the anims for the new UT but that atm still uses the the ut3 rig and anims