Default response curve for gamepad inputs?

I was wondering if UE4 has a default response curve for controller inputs. I am trying to implement an exponential response curve option similar to how apex legends lets users choose from a variety of response curves (which drastically changes how it feels to aim). If the default response curve is linear I could simply hook up the controller inputs to an exponential function?

I noticed this as well! my soultion is to just use a UFloatCurve and essential remap to this curve which u assign from -1 0 -1 with cubic curve. Then where u process input use GetFloatValue(AxisVal) to then get your remapped val!