How I can get the same “glare default” within a figure Geometric ?
Static mesh :
Not sure what you mean, if you’re talking about the faceting that you see outside of the sphere, that’s due to BSP which doesn’t support smoothing. For that, you would need to create a mesh in a separate 3D modeling program (3ds Max, Maya, Blender, etc.) and import into UE4.
I want invert “directional lighting”
That’s not a thing
It is a different concept and I think hard, I want to reverse the light reflected on the object
“Lighting mode” = volumetric directional
How can I revert “directional volumetric”?
I put example visual :
If you have a reflective material then you need something to reflect, otherwise it reflects black
I want reflect black, only need revert “reflection”, se my paint
If it’s fully metallic then you can’t do that
not is metal, do not worry I will find solution, myself