Is it possible to change the default duration in Print String nodes (Print String | Unreal Engine Documentation) so I don’t have to increase this number every time I create this node?
the way would be Right click on a “print string” node-> Go to code reference → change the code: you will find duration=2.f in “UFUNCTION PrintString” in theory you would just need to change it, but it’s a protected file, wich in theory you can’t change, but you can ask visual studio to try to break it’s protection, you take the risk, and i’m not sure if it’s going to work or not, or you can just create a global macro that just calls the “print string” function and set the default value of the timer of your macro to the one you want.
I can’t use this “got to code reference”, there’s only a “goto definition”. it says “reading c++ symbols” and doesn’t do anything.