I’ve created my project with the 3rd Person C++ Template, where some classes are already available.
The default BPCharacter is perfect for testing & stuff, since I don’t have my own animated characters.
It’s also great , that the Template creates at least a public and private folder, to have a bit seperation inside my src files.
(Still found no workaround for solution folders in VS Expres2013)
But my main question is:
Is it recommended to write my own PlayerController?.
The existing one has about 500-1000 lines, actually I’m not even sure what it does.
Is it generally a bad idea to start from a C++ Template for big projects?
so I can delete the defaul PlayerController i think? :>
Are there any other default Classes that comes from a Template, which should be rewritten?
In some project I’ve seen people are overriding the Engine