So I’ve figured out how to invert the Y axis in the editor.
AndI now know how to invert Y axis on a blueprint player class, by inverting with a float * -1.
But I’m looking through a lot of market place projects (eg. material demos) where the default pawn is used, and I can’t figure out how to invert the Y axis on it. Is it even possible?
I don’t know if it’s exactly the same thing you want, but in my video below, I applied a technique for axis change with blueprint. Maybe it can work for you.
I also prepared a tutorial on using more than one pawn.