I want to begin modifying a player character I created. I’ve spend a long developing it and now I want change model and a few other things. Instead of experimenting with the original I want to copy it and use that instead. I made a duplicate of it and put it in the default pawn class of the game mode. This was also done in maps and modes. Now when the game starts the idle animation plays but the walking animations don’t. I’m not sure what’s going on, the new character was simply a duplicate of the original, if I go back to the original all is good. Any ideas?
Hey @Nitrox32 how are you?
First of all, It would be great if you can share both of your cahracters to understand better where the problem is. As it could be an issue with your Animation Blueprint, for example.
In any case, if you don’t need to remove components from the character, the best you can do is to create a child of your original character instead of duplicating it. That way, you will be able to modify only the needed variables and components’ parameters, but keep the ones you don’t need to change exactly as they were in your original character.
To do it, you only need to right click on your original character and then click on “Create Child Blueprint Class”, then name it as you want:
Or you can create a new blueprint normally, but select your original character as parent in the following window:
Both ways will lead you to create a Child which inherits all the characteristics of your original character but lets you modify them as you wish!
One additional advantage of making a Child instead of duplicating it is that if you modify your original character, your children will be updated automatically to reflect those changes!
Hope this helps you! But if the problem persists, please share your characters’ setup, so I can check it better!

