What I’m wanting is to have a flying pawn that I can change the speed it flies with and the speed of the turning.
I know that the default pawn class is already set-up to be flying, but I’d like to change the movement speed and turn rate using blueprints.
So far I’ve used the same algorithm from the first person blueprint, but it doesn’t work for the default pawn class.
Here is some screenshots:
any help would be appreciated