I am just getting started with Unreal so apologies if I do not provide enough information.
I have been trying to make a game based on the Vehicle Template using the Offroad vehicle as a Pawn. I would like to create an event when the vehicle runs over a pipe laying on the ground, however the wheel area of the physics asset does not generate a hit event when colliding with an object. Here is a photo of the SKM_Offroad_PhysicsAsset for clarity:
So all 4 spheres do not register a hit but the upper body (two rectangles and a convex element) consistently do. There does not appear to be any difference between the upper body and the wheels in terms of physics and collision settings. I believe I have all the appropriate collision parameters enabled but if there is anywhere else I should be looking I would appreciate the suggestion.
Also here is a photo of an object going inside of the sphere collision meshes (this same obstacle generates a hit event for the body):