Default mobility setting for BP components

Just a convenience feature that would be great and I’m wondering if it’s hidden somewhere: When I add something, like a static mesh or a light, to an Actor BP, its mobility is set to “Movable”. In my current side project I’m mostly just making massive prefabs of static meshes and lights, so I have to remember to set everything’s mobility to “Static” when I’m done with it. And I always inevitably forget a light or two and have to rebuild the whole ■■■■ scene because the lighting in that one area is messed up.

Is there a “Default” mobility setting I could change, so everything is Static as soon as I drag it in (and the few things I don’t want static, like doors, I’ll set back to Movable when the BP script whines about it)?