I did the verify thing, and I even made a new project third person default. It seems you can run just fine and that there is no problems, but I made a large plane to walk on instead so I could have a big test area like I had before, but now I get the same issue. Only different being that the default floor is a cube that seems annoying to scale as it scales from the corner? My plane has center origin and scales properly in all direction.
So it seems to be just an issue with the default rig?
Whenever you walk on the x0,y0,z0 position you can find the buggy feet, and then walking diagonally seems stays that way as long as your in that strip. xD??? Sigh…
Only Solution I could find was to make a landscape terrain. Does not seem to have the issue on that terrain, but I am unfamiliar with it yet and was hoping to avoid it for the moment at the least.