Default Location Impossible to Change

Summary: If a Blueprint is created while not placed at the origin, the Location values default to non-0 and any future instance of that blueprint will ‘reset’ to those values. There is no way that we can tell to adjust those default values after creation and the fact that Reset to Default doesn’t set them back to 0 is unintuitive.

Setup:
Drag an empty actor on to the level, at an arbitrary location. Optionally, set a rotation. Create a Blueprint out of this instance by using the Blueprint/Add Script button.

Now, drag new instances of your new blueprint into the level, and reset all the transform values by using the Reset to Default yellow arrows.

Notice how Rotation is reset to (0,0,0), Scale to (1,1,1), but Location will reset to whatever value was set when the Blueprint was first created. Trying to adjust those values via the Instance Modifications submenu of the Edit Blueprint button also fails. The blueprint has a way to set the default Scale, but nothing else.

Expectation: Seeing as we cannot adjust the default Location in an Actor Blueprint, it should default to 0,0,0.

Hey Silvio,

I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-35686)

You can track the report’s status as the issue is reviewed by our development staff. We will also follow up here when this issue receives a fix. Please let us know if you have any other questions about this issue, or would like to discuss how you may be able to fix this yourself.

Have a great day!

Just ran into this issue seven years later, only now the corresponding bug report is closed as WONTFIX. Is there an alternative way we’re supposed to be able to address this, or is there just no solution?