Default Local Variable Value Not Working

Setting a default value for my local texture2d variable does not work, I have to manually set it in the beginning of my blueprint to a default value.

Is this a bug? Or do default values work for you guys and I’m simply overlooking something?

Here is an example blueprint where the problem arises:

Notice how I have to set the variable default manually in the beginning.

Here you can see how I set up my local variable:

Notice that I have a default value set (but it does not seem to work).

Thanks!