Setting a default value for my local texture2d variable does not work, I have to manually set it in the beginning of my blueprint to a default value.
Is this a bug? Or do default values work for you guys and I’m simply overlooking something?
Here is an example blueprint where the problem arises:
Notice how I have to set the variable default manually in the beginning.
Here you can see how I set up my local variable:
Notice that I have a default value set (but it does not seem to work).
Thanks!