Hi! So, I’m fairly experienced in UE4, but there area few issues I just can’t seem to find answers for. One of them is where all the “hidden” input mappings are. Meaning…I can create a new empty project, hit play, and fly around the default map using WASD keys. But if I go in to the project settings for input mappings, it’s empty.
SO…is the default PlayerController listening for raw keys? (i.e., events for the key presses, instead of binding in the input manager?) Is it really the PlayerController, or is it a movementComponent in the PlayerController?
More importantly…lets say I want to turn off all this default input mapping, how do I do it? Right now, I can easily bind something else to the WASD keys, but I can’t seem to UN-bind the current default player controller functionality.
I guess if I can’t turn it off, it would be at least a step in the right direction to at least know what UObjects or components are going to grab unfiltered input…is there a list of those input keys somewhere? (I know I can go to the source .cpp files and start searching but I’m hoping there is an easier way…)