“M_MS_Default_Fuzz” and “M_MS_Default_Fuzz_VT” materials have 0 instead 1 as their default value for AO, which breaks GI as you can see in the GIF below. It’s been like this for a while now, please fix ASAP. Thx!
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BUMP
Still an Issue with the new versions in FAB.
It should indeed be set to 1 IMO.
- Create new project
- Disable “AllowStaticLighting” to get Lumen GI AO.
- Relaunch and place a Megascan asset in a level. It should appear black.