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Default FSlateBrush Resource

hi
i want to set a default FSlateBrush resource which in this case is “/Engine/Content/Editor/Slate/Common/SpinArrows.png”

when i open up the editor everything looks fine:
54e8d0fa47f63b3aface6b7be9d7dfedc13acb48.jpeg

however as soon as i compile the userwidget, the FSlateBrush switches to this:
61b92094cc95575f7a0b3e9274aa2ef972e6b31a.jpeg

when i press the “revert” button right next to the image, the arrows come back again but i have to compile to play which switches it back to the white again.

does anyone have an idea why this happens?
thanks in advance!