Default first person shooter stopped moving?

Hi, I’m an instructor currently teaching unreal engine. One of my students has been working off of the default first person shooter game as a baseline and his movement has stopped working, both jumping and wasd movement. Mouselook is still working.

I’m currently trying to figure out what could have caused this. He says the last thing he did before the issue started was add the mannequin pack, so I tried adding the mannequin pack to my own first person shooter project and it didnt affect movement at all. I checked IMC_Default, IA_Move, and IA_Jump, and all are looking right. The one thing I haven’t checked yet is the character blueprint itself, but since multiple blueprints (the one for walking and the one for jumping) are both not working, I’m not sure that’s the issue.

I’m going to check out the blueprint next chance I get to look at his machine, but I’m not sure that’s it. Is this a common problem? Any ideas? Thank you!

Check if the mapping move keys are setup

Check in the project settings if enhanced input is set as the method

Character movement

Many different things could cause this, but your student just learned the most important lesson in game development: use a versioning system. :grinning: