I am using a custom cursor in unreal. I am changing this setting by going into settings->project settings->user interface and changing default cursor to a custom widget. When I load into my main menu, the cursor shows up just fine. However, once I select to load a save file, the cursor reverts back to my OS’s default cursor. I am using the Open Level node when opening a new level.
Why does the cursor revert back?
Also, is there a way to change what the default cursor is via blueprints, instead of through project settings?
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The issue seems to be tied to the game mode changing. We currently have two game modes, one for the main menu screen where the character does not spawn, and one for levels where the character does spawn. The cursor only seems to be incorrect when we are in a level where the character spawns. Is there something in a character or game mode that would change the default cursor?
Update: Problem solved. Not sure exactly what was causing the cursor to change, but it was happening due to an issue where we were drawing our UMG hud twice.