default character

I’m using this demo moss scene that I bought a little while ago. In Maps and Modes, I have my default pawn class set to my ‘BP_FirstPersonCharacter’ blueprint that I made that communicates with an arduino to set camera movements.

When I change the ‘Game Default Map’ to the moss example demo scene, it then just defaults to some random first person character that I drive with my mouse and keyboard and doesn’t use the default blueprint that I set.

If I set my game default map back to ‘FirstPersonMap’, it works fine and uses the correct blueprint.

Any idea how I can edit the demo scene to work with my pawn class? It must just be defaulting to some other character but I don’t know why it’s doing that.

It’s only any use setting the game mode in ‘maps and modes’ if you don’t have a game mode override in the level.

If you have an override, then you can set the player character there.