Default Character spawning with frozen animations

I’m working on a project, where the ground is made up of entirely instanced static mesh hexagon tiles. I don’t know if there is a problem with the way I am treating the meshes, but on occasion I notice that the player spawns in a position where he has no animations. He moves around and ‘jumps’ fine but the animations do not activate for any input.

Is there a problem with the default character or is this something I’ve caused? Does anyone get this too?

This is resolved. For anyone interested though, apparently if you add a new pawn to the map, you need to reset the game mode default to the actor you want to use.