I’m working on a project, where the ground is made up of entirely instanced static mesh hexagon tiles. I don’t know if there is a problem with the way I am treating the meshes, but on occasion I notice that the player spawns in a position where he has no animations. He moves around and ‘jumps’ fine but the animations do not activate for any input.
Is there a problem with the default character or is this something I’ve caused? Does anyone get this too?