Hi,
Can anyone explain to me how the HMD/camera in a pawn really works? Following a UE tutorial, I created a pawn and added a Camera, with Lock to HMD set. Worked fine. Then I deleted the camera again, but I don’t actually see any change. My pawn has no camera component at all, but when I put my HMD on I’m still seeing a view (likely from the root of the pawn). Can someone please explain how this is? I am using a Vive.
What I really want to do is position a camera where the head of the character is, and take the rotation from the HMD, but NOT the location. I do not want to use the room scale feature at all… I want to be able to step sideways in reality but not have any change to the camera location in game, how can I achieve this?
I have added a camera to my pawn, with “Lock to HMD not ticked”, and explicitly set the location and rotation to 0 every tick, but the HMD just continues to move around as usual. Do I need to explicitly select this particular camera, and if so, how?
I would not recommend disabling positional tracking, but if you want to have a seated experience like a car driving one look into the Set Tracking Origin node it allows you to manually place the camera in your Pawn and have that be your default position
If you don’t want positional at all see
Disable Sensor Unit - XR Development - Epic Developer Community Forums or
Locking Vive HMD height (z location) - XR Development - Epic Developer Community Forums