I’ve been playing around with DeepAi.org Text to Image API, and it is awesome.
What if, instead of generating images from seemingly 3d models generated by AI, someone out there got DeepAi working IN Unreal, and the result is the actual mesh or character or scene… as a usable, explorable level complete with rigged characters
Text to Unreal Level API
I think that should be next on what to do with this masterpiece of an engine.
Using Megascans and available assets in the DeepAI library… how would that work ? I can almost see it myself