QuadArt
(QuadArt)
May 17, 2020, 5:46pm
1
Hi Everyone!
Want to create a support thread for “Deep Underwater” pack, will also use this topic to post updates and info for this pack.
https://www.unrealengine.com/marketp…eep-underwater
Video preview: https://youtu.be/7b9TuM2gWeQ
Features:
Fully Customized Materials
2x2 Km Example map
New/Aged look using vertex paint
Set of LOD & Lightmap UVs
Terrain Tessellation
Number of Unique Meshes: 51
Collision: Custom and Auto
Vertex Count: 100-8000 Tris
LODs:Yes
Number of Materials and Material Instances: 47 Materials and 64 Instance
Number of Textures: 122
Texture Resolutions: 128-4096
Supported Development Platforms:
Windows
Documentation: No
QuadArt
(QuadArt)
July 4, 2020, 1:02pm
2
Hi everyone,
I got a few customers requests regarding the models, so I decided to do an update for the pack, here is change log:
-Dive capsule anchor is now separate mesh
-New model is added German G7e Torpedo
-Fixed few minor issues related to 4.25 engine version
Update should be live soon
QuadArt
(QuadArt)
July 7, 2020, 8:14am
3
Update was approved and now available
QuadArt
(QuadArt)
September 7, 2020, 9:03am
4
Deep Underwater is on SALE 50% off
hi, I open the map in the deepunwater folder, but it looks strange, Do you know why, I am new to unreal, thanks.
QuadArt
(QuadArt)
October 20, 2020, 7:13pm
6
hi, I open the map in the deepunwater folder, but it looks strange, Do you know why, I am new to unreal, thanks.
Hi, it could be rare issue with light build data, please try to do the following:
In world settings- force no precompiled lighting, than press build
hi, I have tried this setting, but it doesn’t work, can you find another way to fix this?
QuadArt
(QuadArt)
October 21, 2020, 4:51pm
8
Hmm this very strange issue, could you please write me here:
quadarthelp@gmail.com