Deep Rock Galactic Styled Destructible Landscape

I’m learning UE4 and I want to make a modifiable landscape like terrain sculpting. Something like Minecraft but with a mining system similar to Deep Rock and graphics style as well for now. How could I go about doing this? Since UE4 uses heightmaps instead of static meshes for landscape data I can’t sculpt into the terrain. I also want to be able to mine into the landscape in the game too. What ideas do you have? Thanks!

Hi CG Frog,

Welcome to the community!

You’ll want to use a voxel plugin for this. Here is a link to one and I think there are others out there too if you look around