Hello, im new to game development and UE4 but my project im working towards is a very realistic skiing game. I need snow that is deep and realistic. Any ideas on how I could make this possible?
Heres and example of what im looking for
Hello, im new to game development and UE4 but my project im working towards is a very realistic skiing game. I need snow that is deep and realistic. Any ideas on how I could make this possible?
Heres and example of what im looking for
step 1: enable tessellation on your landscape material. go look at a tutorial on how to set up tessellation for a material. dont put anything in to the displacement material other than just enabling it.
step 2: have your character drop decals when they move around. this would be done with collision boxes attached to your characters feet, and in the player blueprint use ‘on overlap’ to spawn the decal at the location of the feet.
step 3: have those decals use ‘world displacement’ in their material so that they ‘push’ the vertices below them down in to the ground, like snow would do. again, the tessellation tutorial you looked at in ‘step 1’ will help you here, as the decals are the one that will do the vertex deformation.
step 4: ???
step 5: profit.